Interactive Prototype II

For interactive prototype 2, we needed to make it physical using the makeymakey. I first experimented putting buttons onto a headband to act as a headset but soon found that the buttons and makeymakey was too heavy and it wasn't feasible to have a headband hold it up. For this prototype, I decided to test the button functionalities - i wanted to see if the users understood how to use the device intuitively rather than it being confusing. As such i decided to label the buttons using commonly seen icons.

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