Final exercise - Reflection
Throughout this course, my perception on prototyping has been changing rapidly. I thought that prototypes are either physical or virtual. However, it is apparent that prototypes can be a combination of the two. The best example is makey makey. The user interaction is physical and the user interface may be virtual (game or Unity, etc). I was right about you can use anything to make a prototype, even a piece of paper would be suitable. In the beginning, I thought that you only make prototypes at the beginning of a project, but it has become clear that you can prototype at every stage of the project, to ensure that something works the way you want or looks the way you want. What prototyping means to me in my degree is seeing things from a different perspective and testing it. There are many instances where I needed to look outside the box to make an appropriate prototype and test it, such as the dark horse prototype. Prototyping is useful as it allows you to verify things through testing.
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